Digital Learning Environments and Applications

Today's educational landscape is greatly impacted by the wealth of information that is available online through a growing variety of web applications, virtual environments, and gaming resources. Imagine the possibilities when you infuse these resources with NASA content and data!

Helioviewer: From Screen to 3D

The Helioviewer tool is a powerful software data program for visualizing the Sun in different wavelengths using spacecraft observations. By adding a “Print-to-3D” feature that would send the images to be printed on a 3D Printer, Helioviewer could be made more accessible to the blind and visually impaired, and allow an additional way to study the Sun’s features.

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WhyVille Aeronautics and Space Administration (WASA)

Whyville is a virtual world where children ages 8 to 15 play, explore, create and learn together. From solving math puzzles to protecting coral reefs, from programming robots to running virtual businesses, Whyville's citizens, known as Whyvillians, collaborate, compete and share while engaging in 100+ games and activities.

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Eclipse Soundscapes Project

The Eclipse Soundscapes mobile application is a free, educational application focused on accessibility via a multisensory experience that includes audio descriptions of an eclipse in both real time and post eclipse for educational purposes, and an interactive “rumble map” that utilizes haptic technology in a unique way to allow users to understand the eclipse through touch and sound.

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Created by ASU’s School of Earth and Space Exploration and NASA’s Science Mission Directorate, Infiniscope provides a virtual space to connect users with cutting edge space exploration experiences that inspire curiosity, excitement, engagement, and confidence. In the STEAM Innovation Lab users can explore this virtual space and provide user input to an existing program.

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Common Robotic Telescope User Interface

Access to observational tools is an important element of astronomy education. Why not enhance that experience by designing a common robotic telescope user interface (CRTUI) that would work universally with all/many existing robotic telescopes and robotic telescope networks?

Coming soon